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1. People at the heart of the system
Although we're talking about the integration of new tools based on the emerging technologies of virtual and augmented reality, people remain at the heart of the training, co-creation and design processes.
When we talk about the users of these technologies for the ideation and design process, we're not just talking about a few specialists. This is because they add interactivity, making complex processes easier to understand by showing potentially invisible elements (air, particle and energy flows).
In this way, it is possible to include all stakeholders, whether they are part of the restricted design team, or the wider project (decision-makers, communicators, financial and marketing departments), as well as the end-user, who is no longer a simple resource mobilized at the end of the project, but a full-fledged player in it. It becomes possible...
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People at the heart of the system
Bibliography
Software tools
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Autodesk 2017 3ds Max and Maya,
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Light and Shadows 2016 PiXYZ
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Websites
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Microsoft Holoportation
https://www.microsoft.com/en-us/research/project/holoportation-3
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Part@ge project
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Events
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Laval Virtual, Salon International des Technologies et Usages, Exhibition: takes place every year in Laval
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Virtual Reality International Conference, Colloque: takes place every year in Laval, at the same time as Laval Virtual
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Standards and norms
- ISO Ergonomie de l'interaction homme-système Partie 210 : conception centrée sur l'opérateur humain pour les systèmes interactifs. - ISO 9241-210 - 2010
- ISO Exigences ergonomiques pour travail de bureau avec terminaux à écrans de visualisation (TEV) Partie 11 : lignes directrices relatives à l'utilisabilité. - ISO 9241-11 - 1998
Directories
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Manufacturers – Suppliers – Distributors (non-exhaustive list)
Virtual reality, augmented reality and mixed reality equipment
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ART Advanced Realtime Tracking
- ...
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The Ultimate Scientific and Technical Reference