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4. Virtual collaboration
Today's co-creation phases are well-equipped, with new methods and tools appearing regularly to encourage the emergence of ideas and the inclusion of all co-designers, whether from the same trade or not.
These co-creation phases, and by extension the phases of co-assessment of intermediate representations, are mostly held in the same place, and it remains difficult to mobilize distant teams from the earliest phases of the design process, when formal and informal exchange is most important to foster the emergence and maturation of ideas.
It's important to be able to offer design teams tools that encourage synchronous and asynchronous collaboration.
The first studies on the subject of cooperative work were carried out in the late 1980s. In 1991, the concept of Computer Supported Cooperative Work (CSCW) was introduced....
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The Ultimate Scientific and Technical Reference
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Virtual collaboration
Bibliography
Software tools
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Autodesk 2017 3ds Max and Maya,
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Light and Shadows 2016 PiXYZ
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...
Websites
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Microsoft Holoportation
https://www.microsoft.com/en-us/research/project/holoportation-3
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Part@ge project
...
Events
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Laval Virtual, Salon International des Technologies et Usages, Exhibition: takes place every year in Laval
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Virtual Reality International Conference, Colloque: takes place every year in Laval, at the same time as Laval Virtual
...
Standards and norms
- ISO Ergonomie de l'interaction homme-système Partie 210 : conception centrée sur l'opérateur humain pour les systèmes interactifs. - ISO 9241-210 - 2010
- ISO Exigences ergonomiques pour travail de bureau avec terminaux à écrans de visualisation (TEV) Partie 11 : lignes directrices relatives à l'utilisabilité. - ISO 9241-11 - 1998
Directories
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Manufacturers – Suppliers – Distributors (non-exhaustive list)
Virtual reality, augmented reality and mixed reality equipment
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ART Advanced Realtime Tracking
- ...
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The Ultimate Scientific and Technical Reference