2. Design in a virtual environment
In many companies, innovation processes are clearly defined and standardized, with sequenced phases from idea gathering to transfer to development and production units. This transfer follows acceleration phases, when ideas and concepts come face to face with real customer needs.
Today's mature virtual technologies can provide a decisive advantage in speeding up the processes put in place, by equipping specific phases of the process.
Virtual reality has already proved its worth in product design, but it can be put to good use right from the creative phase, and integrated into the digital chain to facilitate the production of intermediate representations, whether virtual or physical, as in the case of 3D printing. This section will demonstrate the benefits of integrating virtual reality into the entire design process.
Exclusive to subscribers. 97% yet to be discovered!
You do not have access to this resource.
Click here to request your free trial access!
Already subscribed? Log in!
The Ultimate Scientific and Technical Reference
This article is included in
Material processing - Assembly
This offer includes:
Knowledge Base
Updated and enriched with articles validated by our scientific committees
Services
A set of exclusive tools to complement the resources
Practical Path
Operational and didactic, to guarantee the acquisition of transversal skills
Doc & Quiz
Interactive articles with quizzes, for constructive reading
Design in a virtual environment
Bibliography
Software tools
-
Autodesk 2017 3ds Max and Maya,
-
Light and Shadows 2016 PiXYZ
-
...
Websites
-
Microsoft Holoportation
https://www.microsoft.com/en-us/research/project/holoportation-3
-
Part@ge project
...
Events
-
Laval Virtual, Salon International des Technologies et Usages, Exhibition: takes place every year in Laval
-
Virtual Reality International Conference, Colloque: takes place every year in Laval, at the same time as Laval Virtual
...
Standards and norms
- ISO Ergonomie de l'interaction homme-système Partie 210 : conception centrée sur l'opérateur humain pour les systèmes interactifs. - ISO 9241-210 - 2010
- ISO Exigences ergonomiques pour travail de bureau avec terminaux à écrans de visualisation (TEV) Partie 11 : lignes directrices relatives à l'utilisabilité. - ISO 9241-11 - 1998
Directories
-
Manufacturers – Suppliers – Distributors (non-exhaustive list)
Virtual reality, augmented reality and mixed reality equipment
-
ART Advanced Realtime Tracking
- ...
Exclusive to subscribers. 97% yet to be discovered!
You do not have access to this resource.
Click here to request your free trial access!
Already subscribed? Log in!
The Ultimate Scientific and Technical Reference