3. Augmented reality players and ecosystems
While augmented reality is not a recent creation, the field remains in constant evolution. As CETIM pointed out in its report on priority technologies in mechanics (2015 and 2020 editions ), one of the obstacles to adoption remains the rapid evolution of hardware and software, sometimes incompatible with the duration of an industrial project, as well as the relative fragility of the players.
The last twenty years have seen a succession of solution providers, many of which have disappeared abruptly. German company Metaio, for example, was a technology flagship between its creation in 2003 and its takeover in 2015...
Exclusive to subscribers. 97% yet to be discovered!
You do not have access to this resource.
Click here to request your free trial access!
Already subscribed? Log in!
The Ultimate Scientific and Technical Reference
This article is included in
Management and innovation engineering
This offer includes:
Knowledge Base
Updated and enriched with articles validated by our scientific committees
Services
A set of exclusive tools to complement the resources
Practical Path
Operational and didactic, to guarantee the acquisition of transversal skills
Doc & Quiz
Interactive articles with quizzes, for constructive reading
Augmented reality players and ecosystems
Bibliography
Norms, standards and notices
Khronos Group OpenXR
https://www.khronos.org/openxr
World Wide Web Consortium (W3C) WebXR
ANSES Exposure to virtual and/or augmented reality technologies (opinion)...
Directory
Manufacturers – Suppliers – Distributors (non-exhaustive list)
Artefacto
DIOTA
Increase
...Exclusive to subscribers. 97% yet to be discovered!
You do not have access to this resource.
Click here to request your free trial access!
Already subscribed? Log in!
The Ultimate Scientific and Technical Reference