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5. Real-time, live, GPU optimization and AI
This section aims to explore a real-time exploitation of captured data, either directly from recorded RGB-D raw data, or live from camera feeds.
5.1 Compute shaders and shaders
For more information on this subject, please visit
Each camera generates at least hundreds of thousands of data items per frame, i.e. 30 times per second. The application of filters to improve quality, remove occlusion problems or even cropping...
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Signal processing and its applications
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Real-time, live, GPU optimization and AI
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Azure Kinect DK:
https://azure.microsoft.com/fr-fr/services/kinect-dk/
Azure kinest hardware specifications :
https://docs.microsoft.com/fr-fr/azure/kinect-dk/system-requirements
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The Ultimate Scientific and Technical Reference