4. Mesh reconstruction and texturing
4.1 Data filtering
The aim here is not to make an exhaustive inventory of filters, but to examine the main ones. Many others can be imagined, with different properties and more or less effective results.
SCROLL TO TOPCamera range is 20 m (on the Z axis) and, most of the time, we use a wide capture mode (called wfov for wide field of view) to get maximum coverage of the captured scene.
There's also the NFOV mode for narrow...
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Mesh reconstruction and texturing
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Azure Kinect DK:
https://azure.microsoft.com/fr-fr/services/kinect-dk/
Azure kinest hardware specifications :
https://docs.microsoft.com/fr-fr/azure/kinect-dk/system-requirements
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