1. Principles and components – Definitions
This section introduces various definitions relating to the principles and components of immersive 360° video, 3D audio and Reality-Virtuality systems. You can also refer to a number of documents that offer such definitions, in particular (§ 3.1
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Principles and components – Definitions
Bibliography
- (1) - PRICE (D.) - VR Industry Forum – Lexikon. - Version 1.0 2017-07-01 https://www.vr-if.org/wp-content/uploads/Lexicon-VRIF.pdf – Comprehensive Lexicon.
Standards and norms
- Audio Definition Model – Metadata Specification. https://tech.ebu.ch/docs/tech/tech3364v2_0.pdf - EBU TECH 3364 - June 2018
- Digital Audio Compression (AC-4) Standard; Part 1: Channel based coding. https://www.etsi.org/deliver/etsi_ts/103100_103199/10319001/01.02.01_60/ts_10319001v010201p.pdf - ETSI TS 103 190-1 - 2015-06
- Digital Audio Compression (AC-4) Standard; Part 2: Immersive and personalized audio....
Websites: 360° video/3D audio
This list of websites is intended for readers unfamiliar with 360°-I video and/or 3D audio experiences. Please note that :
distribution platforms often mix 360°-I video and computer graphics (ComputerGraphics CG/VR) products;
Some 360°-I video products can be viewed directly on a screen (PC, tablet, smartphone), while others...
Directory
Organizations – Federations – Associations (non-exhaustive list)
Source : ([EBU BPN 115] § 8) ([ITU-R BT.2420-0] § 6+7)
3GPP (3 rd Generation Paartnership Project)
AES (Audio Engineering Society)
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