4. Conclusion
This article provides an overview of the principles and techniques of 360° video and 3D audio in immersive and interactive systems of the generic XR (eXtended Reality) type.
The hype and excitement, particularly in the years 2016-2018, around the experimentation and use of 360° video and 3D audio in various fields including broadcasting, has however highlighted the factors holding back or preventing the development of immersive audio-visual applications and systems :
poor visual/auditory quality;
the initial lack of international coding/formatting standards for immersive audio-visual media;...
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Signal processing and its applications
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Conclusion
Bibliography
- (1) - PRICE (D.) - VR Industry Forum – Lexikon. - Version 1.0 2017-07-01 https://www.vr-if.org/wp-content/uploads/Lexicon-VRIF.pdf – Comprehensive Lexicon.
Standards and norms
- Audio Definition Model – Metadata Specification. https://tech.ebu.ch/docs/tech/tech3364v2_0.pdf - EBU TECH 3364 - June 2018
- Digital Audio Compression (AC-4) Standard; Part 1: Channel based coding. https://www.etsi.org/deliver/etsi_ts/103100_103199/10319001/01.02.01_60/ts_10319001v010201p.pdf - ETSI TS 103 190-1 - 2015-06
- Digital Audio Compression (AC-4) Standard; Part 2: Immersive and personalized audio....
Websites: 360° video/3D audio
This list of websites is intended for readers unfamiliar with 360°-I video and/or 3D audio experiences. Please note that :
distribution platforms often mix 360°-I video and computer graphics (ComputerGraphics CG/VR) products;
Some 360°-I video products can be viewed directly on a screen (PC, tablet, smartphone), while others...
Directory
Organizations – Federations – Associations (non-exhaustive list)
Source : ([EBU BPN 115] § 8) ([ITU-R BT.2420-0] § 6+7)
3GPP (3 rd Generation Paartnership Project)
AES (Audio Engineering Society)
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