3. Standardization of omnidirectional and immersive media
The development, implementation and operation of omnidirectional media production and distribution chains require coherent, compatible systems, and therefore standards. These existing or very recent standards are upstream for coding (HEVC or VVC) and encapsulation in OMAF files (figures 26 and 27 )....
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Standardization of omnidirectional and immersive media
Bibliography
- (1) - PRICE (D.) - VR Industry Forum – Lexikon. - Version 1.0 2017-07-01 https://www.vr-if.org/wp-content/uploads/Lexicon-VRIF.pdf – Comprehensive Lexicon.
Standards and norms
- Audio Definition Model – Metadata Specification. https://tech.ebu.ch/docs/tech/tech3364v2_0.pdf - EBU TECH 3364 - June 2018
- Digital Audio Compression (AC-4) Standard; Part 1: Channel based coding. https://www.etsi.org/deliver/etsi_ts/103100_103199/10319001/01.02.01_60/ts_10319001v010201p.pdf - ETSI TS 103 190-1 - 2015-06
- Digital Audio Compression (AC-4) Standard; Part 2: Immersive and personalized audio....
Websites: 360° video/3D audio
This list of websites is intended for readers unfamiliar with 360°-I video and/or 3D audio experiences. Please note that :
distribution platforms often mix 360°-I video and computer graphics (ComputerGraphics CG/VR) products;
Some 360°-I video products can be viewed directly on a screen (PC, tablet, smartphone), while others...
Directory
Organizations – Federations – Associations (non-exhaustive list)
Source : ([EBU BPN 115] § 8) ([ITU-R BT.2420-0] § 6+7)
3GPP (3 rd Generation Paartnership Project)
AES (Audio Engineering Society)
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