3. 3I2" methodology for designing an industrial VR application
3.1 Introduction
For all applications exploiting virtual reality techniques, not just for industry, we need to study their implementation in detail, properly analyzing the sensory-motor, cognitive and functional requirements for the user immersed and (inter)acting in the virtual environment. Too many applications are still developed without careful thought, very often using the latest low-cost headsets, without considering whether a headset is the best visual interface for the application in question. For over twenty years, we at the Ecole des Mines de ParisTech have been implementing a methodology that has been validated and tested on some fifty professional projects: the "3I 2 " methodology (or "4 I 2 ...
Exclusive to subscribers. 97% yet to be discovered!
You do not have access to this resource.
Click here to request your free trial access!
Already subscribed? Log in!
The Ultimate Scientific and Technical Reference
This article is included in
Industry of the future
This offer includes:
Knowledge Base
Updated and enriched with articles validated by our scientific committees
Services
A set of exclusive tools to complement the resources
Practical Path
Operational and didactic, to guarantee the acquisition of transversal skills
Doc & Quiz
Interactive articles with quizzes, for constructive reading
3I2" methodology for designing an industrial VR application
Bibliography
Websites
Robotics and Virtual Reality Chair – PSA Peugeot Citroën and Mines ParisTech
Research work
http://chaire-rrv.fr/axes-de-recherche
Starbreeeze
Exclusive to subscribers. 97% yet to be discovered!
You do not have access to this resource.
Click here to request your free trial access!
Already subscribed? Log in!
The Ultimate Scientific and Technical Reference