Article | REF: TE5965 V2

Real uses of virtual reality in the industry

Author: Philippe FUCHS

Publication date: February 10, 2019

You do not have access to this resource.
Click here to request your free trial access!

Already subscribed? Log in!


Français

3. 3I2" methodology for designing an industrial VR application

3.1 Introduction

For all applications exploiting virtual reality techniques, not just for industry, we need to study their implementation in detail, properly analyzing the sensory-motor, cognitive and functional requirements for the user immersed and (inter)acting in the virtual environment. Too many applications are still developed without careful thought, very often using the latest low-cost headsets, without considering whether a headset is the best visual interface for the application in question. For over twenty years, we at the Ecole des Mines de ParisTech have been implementing a methodology that has been validated and tested on some fifty professional projects: the "3I 2 " methodology (or "4 I 2 ...

You do not have access to this resource.

Exclusive to subscribers. 97% yet to be discovered!

You do not have access to this resource.
Click here to request your free trial access!

Already subscribed? Log in!


The Ultimate Scientific and Technical Reference

A Comprehensive Knowledge Base, with over 1,200 authors and 100 scientific advisors
+ More than 10,000 articles and 1,000 how-to sheets, over 800 new or updated articles every year
From design to prototyping, right through to industrialization, the reference for securing the development of your industrial projects

This article is included in

Industry of the future

This offer includes:

Knowledge Base

Updated and enriched with articles validated by our scientific committees

Services

A set of exclusive tools to complement the resources

Practical Path

Operational and didactic, to guarantee the acquisition of transversal skills

Doc & Quiz

Interactive articles with quizzes, for constructive reading

Subscribe now!

Ongoing reading
3I2" methodology for designing an industrial VR application