1. Goals and definitions of virtual reality, augmented reality and Metavers
1.1 Goals
1.1.1 The purpose of virtual reality
We need to take a step back from all the fields of activity that claim to exploit virtual reality. After reflection in the early 1990s, regardless of the technologies exploited, the purpose of virtual reality is to enable a user to act physically in an artificial environment, the latter being digitally created so that it can be modified. To act physically, the user must be immersed, which is achieved through several of his senses. Physical activity is achieved through...
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Goals and definitions of virtual reality, augmented reality and Metavers
Bibliography
- (1) - BARNIER (M.) - Conférence à la cinémathèque française. - Consultable à https://vimeo.com/314496268 , page consultée le 16/11/2022 (2018).
- (2) - FRANÇOIS (C.), BASDEVANT...
Companies quoted
Arweare: https://www.arweave.org
Buga: https://www.buga.fr
CNAM, JENII Project Coordinator: https://fr.linkedin.com/company/jenii ?original_referer=https%3A%2F%2Fwww.google.fr%2F
...Metavers focus groups
CONTROV3RSE, Think Tank of the European Metaverse (TTME)
https://cryptoast.fr/metaverse-comprendre-mondes-virtuels-blockchains-nfts
Metaverse Observatory
...Organizations and associations
AF-XR (French Association of XR Technologies) : https://www.afxr.org
CNXR (National XR Council): https://cnxr.fr/
Laval Virtual, the European show dedicated to VR, AR, XR and Metavers technologies
Metaverse...
Training
NFT Factory, https://nftfactoryparis.com
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