4. Virtual environments
4.1 Introduction
A virtual reality simulation enables one or more users to interact in real time with a computer-generated scene. Various sensory channels can be brought into play. The visual sense is the most represented; hearing, touch, muscular proprioception (the sensation of effort) and, to a lesser extent, smell can also be called upon.
An essential element of a virtual reality application is the software tool enabling real-time graphic rendering of a virtual scene and user interaction with the scene's elements.
Depending on the finesse and complexity of the simulation, other elements may be added:
the behavior of virtual objects ;
...
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Virtual environments
Bibliography
- (1) - FUCHS (P.) - Théorie de la réalité virtuelle – Les véritables usages, - Les presses des Mines, ISBN : 978-2-35671-511-1 ( http://www.pressesdesmines.com ) (2018).
- (2)...
Directory
Manufacturers – (non-exhaustive list)
HTC Vive headset http://www.vive.com
Oculus headset http://www.oculus.com
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