3. Human interfacing in virtual environments
3.1 Basic concepts of immersion and interaction
In this section, we'll focus on the difficulties generated by any virtual reality device. It will be explained that the difficulties are not only technical for the interfaces, but also ergonomic and psychological, which any engineer working in this field must not ignore, on pain of failure.
Despite the highly technical aspect of virtual reality at first glance, we mustn't forget that the human being is at the heart of the device, as the virtual application is addressed to him or her. He perceives his environment through his senses, of which there are more than five, even though this number is the most widespread among the public. The kinesthetic sense is often overlooked, as...
Exclusive to subscribers. 97% yet to be discovered!
You do not have access to this resource.
Click here to request your free trial access!
Already subscribed? Log in!
The Ultimate Scientific and Technical Reference
This article is included in
Robotics
This offer includes:
Knowledge Base
Updated and enriched with articles validated by our scientific committees
Services
A set of exclusive tools to complement the resources
Practical Path
Operational and didactic, to guarantee the acquisition of transversal skills
Doc & Quiz
Interactive articles with quizzes, for constructive reading
Human interfacing in virtual environments
Bibliography
- (1) - FUCHS (P.) - Théorie de la réalité virtuelle – Les véritables usages, - Les presses des Mines, ISBN : 978-2-35671-511-1 ( http://www.pressesdesmines.com ) (2018).
- (2)...
Directory
Manufacturers – (non-exhaustive list)
HTC Vive headset http://www.vive.com
Oculus headset http://www.oculus.com
Exclusive to subscribers. 97% yet to be discovered!
You do not have access to this resource.
Click here to request your free trial access!
Already subscribed? Log in!
The Ultimate Scientific and Technical Reference