Article | REF: S7735 V2

Virtual reality and robotics application

Author: Philippe FUCHS

Publication date: December 10, 2020, Review date: April 12, 2021

You do not have access to this resource.
Click here to request your free trial access!

Already subscribed? Log in!


Français

3. Human interfacing in virtual environments

3.1 Basic concepts of immersion and interaction

In this section, we'll focus on the difficulties generated by any virtual reality device. It will be explained that the difficulties are not only technical for the interfaces, but also ergonomic and psychological, which any engineer working in this field must not ignore, on pain of failure.

Despite the highly technical aspect of virtual reality at first glance, we mustn't forget that the human being is at the heart of the device, as the virtual application is addressed to him or her. He perceives his environment through his senses, of which there are more than five, even though this number is the most widespread among the public. The kinesthetic sense is often overlooked, as...

You do not have access to this resource.

Exclusive to subscribers. 97% yet to be discovered!

You do not have access to this resource.
Click here to request your free trial access!

Already subscribed? Log in!


The Ultimate Scientific and Technical Reference

A Comprehensive Knowledge Base, with over 1,200 authors and 100 scientific advisors
+ More than 10,000 articles and 1,000 how-to sheets, over 800 new or updated articles every year
From design to prototyping, right through to industrialization, the reference for securing the development of your industrial projects

This article is included in

Robotics

This offer includes:

Knowledge Base

Updated and enriched with articles validated by our scientific committees

Services

A set of exclusive tools to complement the resources

Practical Path

Operational and didactic, to guarantee the acquisition of transversal skills

Doc & Quiz

Interactive articles with quizzes, for constructive reading

Subscribe now!

Ongoing reading
Human interfacing in virtual environments