1. Concepts and applications
1.1 Definition and purpose of virtual reality
As with any new technology, before it took off, there were related scientific fields that enabled its development.
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Previous applications
In the entertainment sector, computer-generated images were used in film and animation long before the advent of virtual reality.
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In professional fields, CAD and the simulation of physical phenomena are studied virtually through digital modeling.
But in all these sectors of activity, the user of these virtual worlds is a spectator: he or she does not instantly (inter)act on these virtual entities. The reader may, however, retort that, in video games,...
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Concepts and applications
Bibliography
Websites
Eldim http://www.eldim.fr
vrpn http://www.cs.unc.edu/Research/vrpn/index.html
h-anim http://www.h-anim.org
Events
Congress
Laval Virtual, held every year in Laval (France) http://www.laval-virtual.org/
IEEE VR: international conference on virtual reality
Directories
Manufacturers – Suppliers – Distributors (non-exhaustive list)
Association: AFRV, French Association for Virtual and Augmented Reality http://www.af-rv.fr
Publication: "Rêveries", AFRV's electronic newsletter, subscriptions [email protected]
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