3. Comparing different devices and integrating them into virtual reality
Table 1 summarizes the different aspects of reproduction devices in terms of the size of the sweet spot, the quality of spatialization and the number of channels required. As can be seen, binaural spatialization devices offer excellent restitution quality, but are mainly limited to a single-user context. However, they can be extended to multi-user contexts by equipping each listener with (wireless) headphones. Combined with motion tracking systems, this kind of device has been successfully used in many virtual reality and augmented sound reality applications. They also enable easy integration of spatialized sound in CAVE (cave automated virtual environment) environments, where speaker integration is more difficult. Multi-loudspeaker rendering systems overcome certain limitations of binaural rendering, in particular individual...
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Comparing different devices and integrating them into virtual reality
Bibliography
Databases
-
HRTF measurements
AUDIS http://www.euracoustics.org/
CIPIC http://interface.cipic.ucdavis.edu/CIL_html/CIL_HRTF_database.htm
Software libraries
DirectSound (DirectX, Microsoft) http://www.microsoft.com/windows/directx
EAX http://www.soundblaster.com/eax/
FMOD http://www.fmod.org/
...Research projects
Ambisonics http://www.ambisonic.net/
LISTEN (European project IST-1999-20646) http://recherche.ircam.fr/equipes/salles/projets.html
Organizations
European Acoustics Association (EEA) http://www.euracoustics.org/
Interactive Audio Special Interst Group (IASIG) http://www.iasig.org/
Institute for Research and Coordination of Acoustics and Music (IRCAM)
Manufacturers
Creative (sound cards) http://fr.europe.creative.com/
MH Acoustics LLC http://www.mhacoustics.com/
Soundfield http://www.soundfield.com/
...
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