Article | REF: TE7538 V1

Technologies of the Digital Content : Distribution and Broadcasting / Multicasting

Author: Jérôme PONS

Publication date: August 10, 2016

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ABSTRACT

This article extends the theme of technologies needed for digital content delivery by successively detailing the distribution (fixed, mobile and wireless access to the Internet, managed or open network, etc.) and the broadcasting / multicasting (TV broadcasting, radio broadcasting, etc.) of digital content. The characteristics of current standards are set out in different tables.

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AUTHOR

  • Jérôme PONS: Digital technology and strategy consultant and cultural project manager at Music won't stop - Former head of the interoperability testing program (IOT) for fixed and mobile networks (2009-2011) - Project Manager Orange Media Player, Music Podcasts and Web TV (2007-2009) - Delegate for 3GPP standardization in the RAN2 working group (2003-2007) at Orange

 INTRODUCTION

Since the mid-2000s, the boundaries between media groups, public audiovisual service operators, telecoms network operators, software publishers, Internet service providers and electronic equipment manufacturers have partly lost their watertightness, historically linked to the "non-convergent" distribution and broadcasting of digital content, where a type of content was associated with a distribution and broadcasting mode and a consumption mode. The widespread use of the Internet and IP protocol in content transmission architectures has led to "convergent" distribution and broadcasting of digital content, with one set of content associated with one distribution and broadcasting mode, using IP protocol, and a multitude of consumption modes. This has forced incumbent players in the transmission chain to reposition their activities.

The first article, [TE 7 536] , provides a deliberately non-technical overview of digital content and the different types of media (display, print, publishing, cinema, radio, television, Web/Internet, video games, sound/video/visual recording), as well as a presentation of the three ecosystems formed by the players in the digital content transmission chain: the cultural industries, the telecommunications industry and the IT and consumer electronics industry.

A second article [TE 7 537] opens the chapter on the technologies needed to transmit digital content from the production studio to the end consumer, successively detailing production stages and techniques (capturing, editing, mixing, post-production, etc.), compression standards (for digital text, Web pages, still images, digital audio and video content, etc.), the preparation of content for distribution and broadcast (editing, metadata, container formats, etc.) and the protection of digital content (CAS, DRM, etc.).

This article completes the section on the technologies needed to transmit digital content, by successively detailing the distribution (fixed, mobile cellular or wireless Internet access, managed or open network...) and broadcasting (television, radio...) of digital content.

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KEYWORDS

internet   |   digital distribution   |   digital broadcasting   |   OTT services   |   content distribution network


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Digital content technologies: distribution and broadcasting