1. History: from 3D graphics cards to graphics processors
The first graphics cards to address an individual point on the display appeared in the early 1980s: CGA (Color Graphic Adapter) cards with a resolution of 320 columns by 200 lines in 4 colors.
To understand the evolution from the mid-1990s onwards, we need to briefly recall the stages in the graphics pipeline, which notably enabled 3D rendering.
1.1 Graphics pipeline
The graphics pipeline breaks down into several stages, which can be summarized as follows:
scene description: vertices, triangles, colors, lighting;
transformations that present the scene from the camera's point of view;
effects: texture, shading, lighting...
Exclusive to subscribers. 97% yet to be discovered!
You do not have access to this resource.
Click here to request your free trial access!
Already subscribed? Log in!
The Ultimate Scientific and Technical Reference
This article is included in
Electronics
This offer includes:
Knowledge Base
Updated and enriched with articles validated by our scientific committees
Services
A set of exclusive tools to complement the resources
Practical Path
Operational and didactic, to guarantee the acquisition of transversal skills
Doc & Quiz
Interactive articles with quizzes, for constructive reading
History: from 3D graphics cards to graphics processors
Bibliography
Norms and standards
- Floating Point Converter - IEEE754 - 2008
Exclusive to subscribers. 97% yet to be discovered!
You do not have access to this resource.
Click here to request your free trial access!
Already subscribed? Log in!
The Ultimate Scientific and Technical Reference