Overview
FrançaisRead this article from a comprehensive knowledge base, updated and supplemented with articles reviewed by scientific committees.
Read the articleAUTHORS
-
Philippe FUCHS: Senior assistant at École des mines de Paris (EMP) Virtual and augmented reality team, robotics center, EMP
-
Simon RICHIR: Arts et Métiers engineer - Senior Lecturer, ISTIA Innovation, University of Angers
INTRODUCTION
As we showed in the previous article , virtual reality technologies give companies control over real time and open up new perspectives:
tests and trials impossible in the real world;
multiplication of choices, architectures, combinations, colors ;
integration of end-users into the design team (thanks to interactive simulation, they can evaluate the future product);
staging products in different environments ;
collaborative engineering with other professions, other cultures or other countries, with a common working language: interactive images.
All sectors of industry are concerned: construction, automotive, medicine, engineering, commerce, aeronautics, oil, etc. The development of information exchange networks around the Internet is also a formidable medium for the development of these technologies.
We now turn to the question of how to develop a virtual reality project within a company. This is no coincidence, since unlike CAD, there are as yet no specific applications for many sectors of industry. To maintain a competitive edge, it may therefore be in a company's interest to develop its own software applications that take advantage of the unprecedented possibilities offered by virtual reality technologies.
First, we present Virtual Reality-Assisted Design (VRAD), which is CAD's counterpart to virtual reality, and put virtual reality into perspective in today's corporate organization (virtual design digital chain).
We then detail the problems to be solved (including data exchange), before turning to the integration of virtual reality into the design process. We conclude with a presentation of a method for developing a virtual reality project within a company.
Exclusive to subscribers. 97% yet to be discovered!
You do not have access to this resource.
Click here to request your free trial access!
Already subscribed? Log in!
The Ultimate Scientific and Technical Reference
CAN BE ALSO FOUND IN:
This article is included in
Additive manufacturing -3D printing
This offer includes:
Knowledge Base
Updated and enriched with articles validated by our scientific committees
Services
A set of exclusive tools to complement the resources
Practical Path
Operational and didactic, to guarantee the acquisition of transversal skills
Doc & Quiz
Interactive articles with quizzes, for constructive reading
Virtual reality and design
Bibliography
References
Organization
GT-RV Virtual Reality Working Group
http://www.inria.fr/epidaure/personnel/subsol/GT-RV/gt-rv.html
French suppliers
(non-exhaustive list)
Haption
Immersion SA
Sim Team
...Interface builders
(non-exhaustive list)
Mechanical sensors
Fakespace
Gyration
Shooting Star Technology
Exclusive to subscribers. 97% yet to be discovered!
You do not have access to this resource.
Click here to request your free trial access!
Already subscribed? Log in!
The Ultimate Scientific and Technical Reference