Overview
FrançaisABSTRACT
This paper presents a methodology for mastering the design of curves and surfaces from the check-point notion introduced by the founding fathers of the CAGD geometry, Pierre Bézier et Paul Faget de Casteljau. We review polynomial curves and surfaces, and polynomial splines. An introduction to the key concepts of blossoming sheds new light on this very rich and still very active domain.
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Olivier GIBARU: University Professor of Applied Mathematics - École Nationale Supérieure d'Arts et Métiers - Lille Campus, France
INTRODUCTION
CAD geometry is a branch of computer-aided design (CAD) that originally referred to software tools enabling a computer to replace the drawing board. Software generally incorporates business rules, effectively captures user intent and enables complex operations to be carried out. CAD software generally consists of a geometric modeler, a visualization tool and calculation tools. The vocabulary of the geometric modeler is that of geometry: points, lines, planes, Bézier curves, spline curves, Bézier surfaces, spline surfaces, NURBS surfaces... and also that of topology: vertices, edges, faces, interior/exterior, union, intersection... We are interested here in the modeling of complex 2D or 3D geometric shapes, which are used in a wide variety of fields: mechanical design, digital design, fashion design, animation and video games... The idea behind this modeling is the creation of mathematical tools motivated by the intuitive and easy use of these models by stylists, designers, graphic artists... Thus, 2D and 3D modeling involves a set of curves and surfaces to represent the boundaries of modeled objects. The representation model that naturally emerged was the polynomial model.
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KEYWORDS
spline curves | spline surfaces | Béziers curves | de Casteljau algorithm | blossoming
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