3. Key concepts of the 3I2 interfacing method
3.1 Behavioral interfacing
In any system using VR, the user is fundamentally at the center of the device, as the virtual application is addressed to him or her. An anthropocentric (human-oriented) rather than a technocentric (computer-oriented) approach should therefore be used to define the virtual environment and its interfaces (see figure 1 ).
We will use the term behavioral interface (BI) rather than hardware interface or human-machine interface (HMI), to differentiate between the two. For our purposes, a behavioral interface is a device that partially exploits the user's natural perception and/or motricity, the basis of human...
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Key concepts of the 3I2 interfacing method
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