Article | REF: TE5910 V1

THE I2I METHOD: "Interaction and Immersion for Innovation".

Authors: Simon RICHIR, Philippe FUCHS

Publication date: August 10, 2006

You do not have access to this resource.
Click here to request your free trial access!

Already subscribed? Log in!


Français

3. Key concepts of the 3I2 interfacing method

3.1 Behavioral interfacing

In any system using VR, the user is fundamentally at the center of the device, as the virtual application is addressed to him or her. An anthropocentric (human-oriented) rather than a technocentric (computer-oriented) approach should therefore be used to define the virtual environment and its interfaces (see figure 1 ).

We will use the term behavioral interface (BI) rather than hardware interface or human-machine interface (HMI), to differentiate between the two. For our purposes, a behavioral interface is a device that partially exploits the user's natural perception and/or motricity, the basis of human...

You do not have access to this resource.

Exclusive to subscribers. 97% yet to be discovered!

You do not have access to this resource.
Click here to request your free trial access!

Already subscribed? Log in!


The Ultimate Scientific and Technical Reference

A Comprehensive Knowledge Base, with over 1,200 authors and 100 scientific advisors
+ More than 10,000 articles and 1,000 how-to sheets, over 800 new or updated articles every year
From design to prototyping, right through to industrialization, the reference for securing the development of your industrial projects

This article is included in

Signal processing and its applications

This offer includes:

Knowledge Base

Updated and enriched with articles validated by our scientific committees

Services

A set of exclusive tools to complement the resources

Practical Path

Operational and didactic, to guarantee the acquisition of transversal skills

Doc & Quiz

Interactive articles with quizzes, for constructive reading

Subscribe now!

Ongoing reading
Key concepts of the 3I2 interfacing method