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7. Conclusion
The approach used in this article is to analyze human behavior to determine the real uses in the Metaverse. Immersion in metavers will take place via computers, tablets, smartphones, games consoles and gradually over several decades with visiocasks or augmented reality glasses. Metavers are not a replacement for virtual reality and augmented reality applications, nor for Web 3.0, but they do depend on the latter. The French challenges of Metavers are presented in the report .
The interest of future uses of Metavers for society needs to be analyzed precisely, and without reasoning solely in terms of extreme...
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Conclusion
Bibliography
- (1) - BARNIER (M.) - Conférence à la cinémathèque française. - Consultable à https://vimeo.com/314496268 , page consultée le 16/11/2022 (2018).
- (2) - FRANÇOIS (C.), BASDEVANT...
Companies quoted
Arweare: https://www.arweave.org
Buga: https://www.buga.fr
CNAM, JENII Project Coordinator: https://fr.linkedin.com/company/jenii ?original_referer=https%3A%2F%2Fwww.google.fr%2F
...Metavers focus groups
CONTROV3RSE, Think Tank of the European Metaverse (TTME)
https://cryptoast.fr/metaverse-comprendre-mondes-virtuels-blockchains-nfts
Metaverse Observatory
...Organizations and associations
AF-XR (French Association of XR Technologies) : https://www.afxr.org
CNXR (National XR Council): https://cnxr.fr/
Laval Virtual, the European show dedicated to VR, AR, XR and Metavers technologies
Metaverse...
Training
NFT Factory, https://nftfactoryparis.com
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