3. Use case examples
To complement the theoretical elements of Virtual Reality training, practical examples and contextualization will demonstrate the approaches actually used, particularly in the professional field.
3.1 Teaching methods
The simplest way to use the virtual in training is to treat this new technological device as a traditional resource, just like a video, a presentation or a practical situation. In this case, the trainer calls on the virtual without taking into account its specific features, and includes it in a learning path that remains under his or her direct control. In the classroom, for example, a 3D simulation rather than a video can be used to illustrate an abstract concept or one with highly variable outcomes, based on interaction and the direct manipulation...
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Bibliography
Bibliography
- (1) - ALVAREZ (J.), DJAOUTI (D.), RAMPNOUX (O.) - Introduction au serious game. - https://www.eyrolles.com/Informatique/Livre/introduction-au-serious-game-9782917131084/ (2010)....
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