
2. General GPU operation
2.1 Principle
As their name suggests, GPUs are primarily designed to run the graphics pipeline. This involves the simultaneous processing of a large number of vertices and an even greater number of pixels. For example, real-time rendering requires the processing of billions of pixels per second. This implies massive, fine-grained data parallelism, with mostly the same processing on each pixel. This leads to an execution model that is fundamentally different from that of general-purpose processors (CPUs). Figure 6 shows the difference between the two models:
Exclusive to subscribers. 97% yet to be discovered!
You do not have access to this resource.
Click here to request your free trial access!
Already subscribed? Log in!

The Ultimate Scientific and Technical Reference
This article is included in
Software technologies and System architectures
This offer includes:
Knowledge Base
Updated and enriched with articles validated by our scientific committees
Services
A set of exclusive tools to complement the resources
Practical Path
Operational and didactic, to guarantee the acquisition of transversal skills
Doc & Quiz
Interactive articles with quizzes, for constructive reading
General GPU operation
Bibliography
Norms and standards
- Floating Point Converter - IEEE754 - 2008
Exclusive to subscribers. 97% yet to be discovered!
You do not have access to this resource.
Click here to request your free trial access!
Already subscribed? Log in!

The Ultimate Scientific and Technical Reference