5. Structured audio rendering and perceptual optimizations
As we saw in the previous paragraph, rendering a 3D sound source involves a large number of signal processing operations. Even in the case of simplified models, performing all these processing operations for a large number of sound sources remains too computationally expensive for most applications. What's more, hardware rendering solutions [134] (see
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Structured audio rendering and perceptual optimizations
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References
Tools
EAX Environmental audio extensions 4.0, Creativec_ http://www.soundblaster.com/eaudio Suite of software tools, integrated with Microsoft's DirectSound and Open Al, to manage reverb models.
Soundblaster. Creative Labs Soundblasterc_ http://www.soundblaster.com...
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